Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 364 days ago
2 / 7 / 18
K / D / A
45.5%
Kill participation
964.2
Damage / min
10,812g
395.8 gold / min
7
6 placed · 1 cleared
144
5.3 CS / min
Objective control
1
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFUE Lamine Jamal#FUEGO
Yone · Top
4 / 8 / 3
29.2% KP
31,753
25.9% share
11,238g
208 CS · 7.6/m
AnotherGanker#NA2
Volibear · Jungle
8 / 10 / 2
41.7% KP
24,118
19.6% share
12,426g
170 CS · 6.2/m
Nisprel#NA1
Galio · Mid
0 / 8 / 11
45.8% KP
15,089
12.3% share
8,443g
154 CS · 5.6/m
lamine yamal#NA11
Twitch · ADC
9 / 10 / 5
58.3% KP
30,899
25.2% share
12,863g
163 CS · 6/m
Minui#NA1
Nidalee · Support
3 / 8 / 9
50% KP
20,914
17% share
9,541g
66 CS · 2.4/m
Red side
VictoryHlGHTIERHUMAN#NA1
Renekton · Top
7 / 4 / 11
40.9% KP
26,466
17.5% share
11,428g
164 CS · 6/m
WHITE CRAYON#PLTE
Jax · Jungle
12 / 3 / 10
50% KP
31,307
20.7% share
17,027g
240 CS · 8.8/m
I will not move#sry
Ryze · Mid
15 / 4 / 6
47.7% KP
37,568
24.8% share
16,039g
257 CS · 9.4/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
2 / 7 / 18
45.5% KP
26,340
17.4% share
10,812g
144 CS · 5.3/m
Clarence#NA0
Brand · Support
8 / 6 / 11
43.2% KP
29,702
19.6% share
9,756g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
