Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 364 days ago
17 / 5 / 14
K / D / A
72.1%
Kill participation
1,617.7
Damage / min
19,353g
586.8 gold / min
11
5 placed · 1 cleared
226
6.9 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1v9#palco
Garen · Top
7 / 4 / 3
24.4% KP
24,455
16.8% share
15,870g
285 CS · 8.6/m
kisno#NA1
Sylas · Jungle
5 / 10 / 13
43.9% KP
25,243
17.3% share
12,373g
180 CS · 5.5/m
WiiWaterMelon#NA1
Vladimir · Mid
10 / 7 / 6
39% KP
31,728
21.8% share
14,492g
241 CS · 7.3/m
Umbreon#glow
Jhin · ADC
8 / 9 / 14
53.7% KP
36,215
24.8% share
14,445g
222 CS · 6.7/m
Gryffinn#NA1
Rengar · Support
11 / 14 / 15
63.4% KP
28,171
19.3% share
12,913g
48 CS · 1.5/m
Red side
Victoryzzz#Nik
Quinn · Top
6 / 8 / 5
25.6% KP
37,310
19.7% share
14,952g
248 CS · 7.5/m
xeirzo#corki
Corki · Jungle
7 / 8 / 9
37.2% KP
30,843
16.3% share
14,910g
221 CS · 6.7/m
always plan ahea#TLAPA
Cassiopeia · Mid
10 / 9 / 11
48.8% KP
51,623
27.2% share
16,463g
270 CS · 8.2/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
17 / 5 / 14
72.1% KP
53,358
28.1% share
19,353g
226 CS · 6.9/m
25hours#123
Leona · Support
3 / 11 / 24
62.8% KP
16,415
8.7% share
11,886g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
