Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 359 days ago
6 / 2 / 7
K / D / A
32.5%
Kill participation
650.6
Damage / min
12,905g
454.1 gold / min
16
4 placed · 3 cleared
222
7.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPHREAKBLUEBALLS#BUILD
Swain · Top
6 / 2 / 7
32.5% KP
18,488
14.8% share
12,905g
222 CS · 7.8/m
纪戏ovo#jixi
Xin Zhao · Jungle
15 / 4 / 13
70% KP
28,324
22.7% share
15,456g
185 CS · 6.5/m
ToastyAlex#NA1
Orianna · Mid
9 / 3 / 14
57.5% KP
34,698
27.8% share
13,508g
215 CS · 7.6/m
the pob#NA1
Ashe · ADC
5 / 5 / 16
52.5% KP
20,462
16.4% share
13,614g
208 CS · 7.3/m
Patient#NA1
Zyra · Support
5 / 5 / 17
55% KP
22,687
18.2% share
10,083g
47 CS · 1.7/m
Red side
DefeatGoldenNinja103#NA1
Shen · Top
1 / 4 / 6
36.8% KP
5,115
6.1% share
8,878g
164 CS · 5.8/m
草莓猫#ever
Kindred · Jungle
6 / 9 / 5
57.9% KP
20,805
24.6% share
13,081g
229 CS · 8.1/m
PAPA#sanda
Ryze · Mid
3 / 5 / 5
42.1% KP
15,697
18.6% share
11,371g
239 CS · 8.4/m
255#NA1
Smolder · ADC
7 / 11 / 4
57.9% KP
21,797
25.8% share
11,625g
180 CS · 6.3/m
Clarence#NA0
Brand · Support
2 / 12 / 9
57.9% KP
21,097
25% share
8,647g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
