Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 358 days ago
5 / 3 / 21
K / D / A
66.7%
Kill participation
930.8
Damage / min
11,959g
418.9 gold / min
9
5 placed · 1 cleared
184
6.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEamran#TTV
Renekton · Top
6 / 7 / 8
66.7% KP
16,405
19.9% share
11,656g
195 CS · 6.8/m
Minui#NA1
Rengar · Jungle
3 / 9 / 7
47.6% KP
10,985
13.3% share
10,936g
171 CS · 6/m
Thrall washacked#NA1
Katarina · Mid
6 / 8 / 6
57.1% KP
21,314
25.8% share
10,717g
183 CS · 6.4/m
OmiBro#NA1
Yunara · ADC
5 / 5 / 3
38.1% KP
23,002
27.9% share
10,958g
220 CS · 7.7/m
Destiny2007#BUI
Braum · Support
1 / 10 / 16
81% KP
10,879
13.2% share
7,644g
21 CS · 0.7/m
Red side
Victoryquante#urgot
Urgot · Top
16 / 4 / 6
56.4% KP
29,306
27.1% share
16,345g
241 CS · 8.4/m
Mahiru Shiina#LCS
Wukong · Jungle
9 / 4 / 12
53.8% KP
18,926
17.5% share
14,124g
223 CS · 7.8/m
Magmor#Blade
Orianna · Mid
8 / 4 / 22
76.9% KP
22,542
20.8% share
12,714g
176 CS · 6.2/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
5 / 3 / 21
66.7% KP
26,573
24.6% share
11,959g
184 CS · 6.4/m
Obstinatus#999
Nautilus · Support
1 / 6 / 23
61.5% KP
10,863
10% share
9,420g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
