Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 357 days ago
4 / 5 / 5
K / D / A
37.5%
Kill participation
785.6
Damage / min
10,931g
411.7 gold / min
7
3 placed · 1 cleared
200
7.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFUE Lamine Jamal#FUEGO
Jayce · Top
3 / 8 / 5
23.5% KP
25,032
19.8% share
10,894g
206 CS · 7.8/m
ABitBad#bomb
Graves · Jungle
6 / 4 / 16
64.7% KP
34,840
27.6% share
13,260g
223 CS · 8.4/m
Ares#ERK
Twisted Fate · Mid
5 / 5 / 11
47.1% KP
17,963
14.2% share
13,105g
150 CS · 5.6/m
Tactical0#NA1
Jhin · ADC
18 / 2 / 8
76.5% KP
35,253
27.9% share
16,705g
239 CS · 9/m
PICAPICA#皮卡皮卡
Karma · Support
2 / 5 / 21
67.6% KP
13,096
10.4% share
8,416g
21 CS · 0.8/m
Red side
DefeatFocus Up#Chall
Darius · Top
8 / 5 / 5
54.2% KP
16,419
19.8% share
11,408g
164 CS · 6.2/m
果汁世界#果汁世界
Ekko · Jungle
6 / 10 / 7
54.2% KP
20,211
24.4% share
10,502g
140 CS · 5.3/m
Aitsuki Nakuru#藍月なくる
Akshan · Mid
6 / 8 / 7
54.2% KP
19,641
23.7% share
10,775g
154 CS · 5.8/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
4 / 5 / 5
37.5% KP
20,858
25.2% share
10,931g
200 CS · 7.5/m
Delete OTPS#NA1
Alistar · Support
0 / 6 / 15
62.5% KP
5,731
6.9% share
6,821g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
