Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 357 days ago
2 / 10 / 11
K / D / A
61.9%
Kill participation
515.3
Damage / min
9,221g
311.2 gold / min
17
4 placed · 2 cleared
132
4.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlue#506
Camille · Top
5 / 6 / 3
38.1% KP
22,447
21.1% share
11,257g
210 CS · 7.1/m
PHREAKBLUEBALLS#BUILD
Jarvan IV · Jungle
2 / 10 / 11
61.9% KP
15,269
14.4% share
9,221g
132 CS · 4.5/m
Magmor#Blade
Hwei · Mid
5 / 4 / 6
52.4% KP
23,849
22.4% share
11,554g
201 CS · 6.8/m
HEXerath#TTV
Xerath · ADC
6 / 6 / 10
76.2% KP
23,470
22.1% share
11,147g
185 CS · 6.2/m
PICAPICA#皮卡皮卡
Senna · Support
3 / 4 / 16
90.5% KP
21,197
20% share
9,272g
45 CS · 1.5/m
Red side
VictoryAatREuS#Sante
K'Sante · Top
7 / 3 / 6
43.3% KP
24,440
25.9% share
13,041g
178 CS · 6/m
spider man#2383
Naafiri · Jungle
9 / 2 / 9
60% KP
21,630
22.9% share
14,669g
247 CS · 8.3/m
Petricite#Sylas
Sylas · Mid
7 / 5 / 4
36.7% KP
14,514
15.4% share
11,879g
197 CS · 6.6/m
아이스맨#000
Yunara · ADC
7 / 4 / 11
60% KP
28,672
30.4% share
14,525g
243 CS · 8.2/m
Aitsuki Nakuru#藍月なくる
Soraka · Support
0 / 7 / 19
63.3% KP
5,071
5.4% share
8,637g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
