Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 356 days ago
0 / 6 / 8
K / D / A
53.3%
Kill participation
564.3
Damage / min
9,772g
320.4 gold / min
17
5 placed · 6 cleared
226
7.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryex nihilo#dream
Riven · Top
8 / 3 / 4
36.4% KP
25,323
17.6% share
15,888g
233 CS · 7.6/m
ABitBad#bomb
Graves · Jungle
4 / 4 / 13
51.5% KP
25,689
17.9% share
13,652g
277 CS · 9.1/m
City of Tears#NA2
Aurora · Mid
13 / 4 / 7
60.6% KP
49,093
34.2% share
15,460g
223 CS · 7.3/m
Minui#NA1
Yunara · ADC
7 / 2 / 10
51.5% KP
33,306
23.2% share
15,401g
292 CS · 9.6/m
InFlame#012
Lulu · Support
1 / 2 / 22
69.7% KP
10,139
7.1% share
9,359g
14 CS · 0.5/m
Red side
DefeatDevost#NA5
Ornn · Top
3 / 7 / 6
60% KP
16,728
20% share
12,633g
222 CS · 7.3/m
Nikkone#NA1
Fiddlesticks · Jungle
2 / 6 / 8
66.7% KP
22,186
26.5% share
9,714g
175 CS · 5.7/m
Moss#LikeA
Yone · Mid
6 / 7 / 2
53.3% KP
16,896
20.2% share
14,961g
261 CS · 8.6/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
0 / 6 / 8
53.3% KP
17,211
20.5% share
9,772g
226 CS · 7.4/m
918#1711
Senna · Support
4 / 7 / 5
60% KP
10,794
12.9% share
8,521g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
