Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 355 days ago
7 / 4 / 19
K / D / A
70.3%
Kill participation
923.1
Damage / min
12,966g
423.3 gold / min
10
8 placed · 2 cleared
197
6.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDevost#NA5
Jayce · Top
7 / 5 / 4
57.9% KP
34,763
32.1% share
14,296g
237 CS · 7.7/m
Yuu13#real
Xin Zhao · Jungle
3 / 10 / 6
47.4% KP
19,354
17.9% share
10,980g
178 CS · 5.8/m
Skyy#NA11
Sylas · Mid
4 / 10 / 5
47.4% KP
17,777
16.4% share
11,300g
201 CS · 6.6/m
Tomo#0999
Varus · ADC
3 / 7 / 9
63.2% KP
29,822
27.5% share
13,165g
267 CS · 8.7/m
Barbeau#NA1
Milio · Support
2 / 5 / 10
63.2% KP
6,606
6.1% share
8,345g
34 CS · 1.1/m
Red side
VictoryBazz#99999
Vladimir · Top
6 / 4 / 6
32.4% KP
18,877
15.4% share
13,649g
247 CS · 8.1/m
Rek King#Koko
Rek'Sai · Jungle
11 / 2 / 16
73% KP
26,085
21.2% share
15,532g
228 CS · 7.4/m
PHREAKBLUEBALLS#BUILD
Swain · Mid
7 / 4 / 19
70.3% KP
28,278
23% share
12,966g
197 CS · 6.4/m
tickle#brug
Sivir · ADC
10 / 5 / 20
81.1% KP
36,821
29.9% share
16,422g
276 CS · 9/m
Isles#000
Nautilus · Support
3 / 4 / 18
56.8% KP
12,885
10.5% share
9,593g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
