Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 354 days ago
10 / 9 / 6
K / D / A
48.5%
Kill participation
805
Damage / min
16,481g
417.8 gold / min
17
3 placed · 6 cleared
231
5.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGromp Rider#SEJ
Garen · Top
9 / 6 / 5
42.4% KP
33,235
26.8% share
20,641g
309 CS · 7.8/m
garbocan#ivern
Ivern · Jungle
3 / 6 / 16
57.6% KP
14,009
11.3% share
14,305g
232 CS · 5.9/m
SageWabe#Sage
Orianna · Mid
9 / 7 / 11
60.6% KP
29,611
23.9% share
16,707g
273 CS · 6.9/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
10 / 9 / 6
48.5% KP
31,757
25.6% share
16,481g
231 CS · 5.9/m
Harry#SGAG
Leona · Support
2 / 11 / 16
54.5% KP
15,280
12.3% share
10,317g
33 CS · 0.8/m
Red side
Victorydioxide1#NA1
Kayle · Top
7 / 11 / 13
51.3% KP
41,800
24.8% share
17,204g
303 CS · 7.7/m
그림자 미술#3333
Zed · Jungle
10 / 8 / 11
53.8% KP
39,299
23.3% share
18,855g
268 CS · 6.8/m
Skyy#NA11
Galio · Mid
9 / 6 / 16
64.1% KP
26,482
15.7% share
16,523g
283 CS · 7.2/m
lucky boy syndrm#kit
Lux · ADC
5 / 4 / 21
66.7% KP
32,795
19.4% share
15,839g
280 CS · 7.1/m
jamican banana#NA1
Senna · Support
8 / 4 / 23
79.5% KP
28,385
16.8% share
14,199g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
