Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 354 days ago
1 / 11 / 6
K / D / A
38.9%
Kill participation
597.7
Damage / min
5,297g
261.4 gold / min
1
1 placed · 0 cleared
89
4.4 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory3in1warrior#NA1
Renekton · Top
4 / 5 / 3
15.6% KP
10,707
12.5% share
8,111g
135 CS · 6.7/m
Bibiswag#toz
Jarvan IV · Jungle
11 / 3 / 16
60% KP
16,339
19.1% share
12,032g
151 CS · 7.5/m
Spica#001
Sylas · Mid
14 / 4 / 10
53.3% KP
20,925
24.4% share
12,326g
166 CS · 8.2/m
Bobby#PX7
Cassiopeia · ADC
4 / 4 / 16
44.4% KP
20,994
24.5% share
10,499g
139 CS · 6.9/m
POOPY PANTS#TARZ
Kled · Support
12 / 2 / 11
51.1% KP
16,624
19.4% share
9,568g
22 CS · 1.1/m
Red side
DefeatRICKY BUT FATTER#BLOAT
Darius · Top
4 / 7 / 1
27.8% KP
13,601
19.3% share
6,935g
121 CS · 6/m
Sent by God#Deo
Kindred · Jungle
4 / 13 / 3
38.9% KP
17,958
25.4% share
8,351g
99 CS · 4.9/m
heracrossguy123#chill
Nunu & Willump · Mid
7 / 9 / 5
66.7% KP
18,019
25.5% share
9,752g
116 CS · 5.7/m
PHREAKBLUEBALLS#BUILD
Seraphine · ADC
1 / 11 / 6
38.9% KP
12,113
17.1% share
5,297g
89 CS · 4.4/m
ash jones#lyle
Milio · Support
2 / 5 / 8
55.6% KP
8,940
12.7% share
5,408g
12 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
