Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 354 days ago
1 / 4 / 6
K / D / A
77.8%
Kill participation
227.2
Damage / min
6,784g
265 gold / min
57
23 placed · 12 cleared
24
0.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatphilip#craig
Rek'Sai · Top
2 / 7 / 3
55.6% KP
9,627
16.3% share
8,233g
168 CS · 6.6/m
PATREON HUNCHO#heca
Gwen · Jungle
1 / 10 / 3
44.4% KP
8,629
14.6% share
8,319g
151 CS · 5.9/m
FREE PENTALESS#PxCk
Azir · Mid
0 / 6 / 5
55.6% KP
10,526
17.8% share
7,551g
173 CS · 6.8/m
never type#1998
Smolder · ADC
5 / 3 / 1
66.7% KP
24,549
41.5% share
12,883g
264 CS · 10.3/m
PHREAKBLUEBALLS#BUILD
Blitzcrank · Support
1 / 4 / 6
77.8% KP
5,816
9.8% share
6,784g
24 CS · 0.9/m
Red side
Victoryyao3#TnT
Rumble · Top
5 / 1 / 8
43.3% KP
21,738
21.6% share
10,235g
155 CS · 6.1/m
Spica#001
Graves · Jungle
10 / 4 / 6
53.3% KP
20,161
20% share
12,663g
223 CS · 8.7/m
나하나꽃피어풀밭이달라지겠냐고말#하지말아라
Orianna · Mid
4 / 1 / 12
53.3% KP
21,404
21.3% share
11,918g
238 CS · 9.3/m
PhyMini#NA1
Corki · ADC
9 / 1 / 5
46.7% KP
29,391
29.2% share
13,328g
233 CS · 9.1/m
Pockus#NA1
Alistar · Support
2 / 2 / 19
70% KP
8,029
8% share
8,087g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
