Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 353 days ago
3 / 11 / 16
K / D / A
65.5%
Kill participation
666.1
Damage / min
10,583g
337.6 gold / min
18
7 placed · 5 cleared
173
5.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBeto#bbbbb
Lee Sin · Top
5 / 6 / 10
33.3% KP
20,201
13.2% share
13,474g
214 CS · 6.8/m
不过些许风霜#Mike
Diana · Jungle
10 / 7 / 17
60% KP
33,326
21.7% share
15,655g
239 CS · 7.6/m
Patient#NA1
Orianna · Mid
10 / 6 / 16
57.8% KP
41,149
26.8% share
16,582g
249 CS · 7.9/m
manspider011#NA1
Corki · ADC
13 / 6 / 11
53.3% KP
36,311
23.7% share
15,264g
200 CS · 6.4/m
billie#angel
Senna · Support
7 / 4 / 23
66.7% KP
22,537
14.7% share
12,327g
37 CS · 1.2/m
Red side
DefeatKingicepop#5715
Jayce · Top
10 / 10 / 5
51.7% KP
33,630
30.4% share
14,748g
233 CS · 7.4/m
菜就多练#ccc
Ekko · Jungle
12 / 8 / 8
69% KP
31,764
28.8% share
15,865g
204 CS · 6.5/m
PHREAKBLUEBALLS#BUILD
Swain · Mid
3 / 11 / 16
65.5% KP
20,881
18.9% share
10,583g
173 CS · 5.5/m
Dragonminkim#NA1
Lucian · ADC
4 / 8 / 8
41.4% KP
18,147
16.4% share
12,547g
223 CS · 7.1/m
Emilia In Paris#oui
Milio · Support
0 / 8 / 17
58.6% KP
6,043
5.5% share
7,604g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
