Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 352 days ago
6 / 6 / 3
K / D / A
50%
Kill participation
740.6
Damage / min
10,553g
370.3 gold / min
15
6 placed · 3 cleared
179
6.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV Solitified#NA1
Jax · Top
5 / 4 / 1
19.4% KP
12,036
10.1% share
11,336g
174 CS · 6.1/m
KennyNg#NA1
Wukong · Jungle
7 / 5 / 15
71% KP
36,880
31% share
13,545g
218 CS · 7.6/m
Petricite#Sylas
Sylas · Mid
6 / 3 / 13
61.3% KP
28,069
23.6% share
11,888g
178 CS · 6.2/m
Skyy#NA11
Mel · ADC
12 / 3 / 8
64.5% KP
32,292
27.1% share
15,191g
256 CS · 9/m
billie#angel
Nami · Support
1 / 3 / 20
67.7% KP
9,777
8.2% share
8,554g
37 CS · 1.3/m
Red side
DefeatTy G#Teemo
Teemo · Top
3 / 3 / 3
33.3% KP
27,728
28.3% share
12,154g
247 CS · 8.7/m
ABitBad#bomb
Kayn · Jungle
4 / 6 / 4
44.4% KP
17,711
18.1% share
11,653g
219 CS · 7.7/m
step on me#diane
Yone · Mid
5 / 7 / 4
50% KP
23,547
24% share
11,090g
215 CS · 7.5/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
6 / 6 / 3
50% KP
21,106
21.5% share
10,553g
179 CS · 6.3/m
wx llegolaspwdl#pwdl
Seraphine · Support
0 / 9 / 8
44.4% KP
7,922
8.1% share
7,240g
60 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
