Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 352 days ago
4 / 1 / 7
K / D / A
29.7%
Kill participation
617
Damage / min
14,825g
389.1 gold / min
22
5 placed · 4 cleared
248
6.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyao3#TnT
Yorick · Top
2 / 4 / 5
28% KP
24,811
20.5% share
18,651g
316 CS · 8.3/m
PATREON HUNCHO#heca
Nidalee · Jungle
4 / 11 / 12
64% KP
21,359
17.7% share
15,209g
234 CS · 6.1/m
goku chan#2308
Zed · Mid
8 / 8 / 7
60% KP
28,412
23.5% share
16,898g
238 CS · 6.2/m
Washed BOOM#ROCK
Jhin · ADC
10 / 6 / 4
56% KP
21,501
17.8% share
19,144g
311 CS · 8.2/m
Vravess#BRAND
Brand · Support
1 / 8 / 14
60% KP
24,748
20.5% share
11,893g
57 CS · 1.5/m
Red side
DefeatPHREAKBLUEBALLS#BUILD
Malphite · Top
4 / 1 / 7
29.7% KP
23,509
15.4% share
14,825g
248 CS · 6.5/m
IT Kituruken#TECH
Qiyana · Jungle
14 / 7 / 10
64.9% KP
31,936
20.9% share
19,743g
296 CS · 7.8/m
Thrall washacked#NA1
Katarina · Mid
12 / 7 / 7
51.4% KP
44,051
28.9% share
17,486g
290 CS · 7.6/m
refugo#4525
Kai'Sa · ADC
2 / 6 / 9
29.7% KP
22,589
14.8% share
17,187g
333 CS · 8.7/m
Z Score#1500
Neeko · Support
5 / 4 / 17
59.5% KP
30,463
20% share
11,856g
64 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
