Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 351 days ago
5 / 7 / 9
K / D / A
43.8%
Kill participation
837.1
Damage / min
10,373g
424 gold / min
11
6 placed · 2 cleared
159
6.5 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynever type#1998
Irelia · Top
13 / 2 / 2
46.9% KP
24,851
26.1% share
15,832g
261 CS · 10.7/m
KarasmaiGOD#171XO
Wukong · Jungle
5 / 3 / 10
46.9% KP
14,237
14.9% share
10,927g
199 CS · 8.1/m
나하나꽃피어풀밭이달라지겠냐고말#하지말아라
Azir · Mid
8 / 4 / 12
62.5% KP
26,265
27.6% share
11,614g
183 CS · 7.5/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
5 / 7 / 9
43.8% KP
20,480
21.5% share
10,373g
159 CS · 6.5/m
Projecki#NA1
Seraphine · Support
1 / 4 / 19
62.5% KP
9,426
9.9% share
7,601g
17 CS · 0.7/m
Red side
Defeatmiki#yao
Rumble · Top
6 / 5 / 3
45% KP
18,919
24.7% share
10,495g
173 CS · 7.1/m
pentaless#NA3
Jarvan IV · Jungle
4 / 6 / 7
55% KP
9,442
12.3% share
8,853g
132 CS · 5.4/m
Ncuti Goatwa#NA1
Malzahar · Mid
4 / 7 / 6
50% KP
21,202
27.7% share
9,226g
187 CS · 7.6/m
DRPEPPERBACKSHOT#我爱我的狗
Draven · ADC
5 / 9 / 5
50% KP
21,900
28.6% share
10,380g
183 CS · 7.5/m
bountyxd#777
Zilean · Support
1 / 5 / 13
70% KP
5,194
6.8% share
6,874g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
