Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 118 days ago
1 / 6 / 9
K / D / A
34.5%
Kill participation
293.1
Damage / min
8,107g
267 gold / min
95
36 placed · 10 cleared
27
0.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOgwa#Shen
Garen · Top
6 / 11 / 8
41.2% KP
17,877
15.7% share
12,442g
219 CS · 7.2/m
Execution#dark
Zed · Jungle
8 / 1 / 12
58.8% KP
34,809
30.6% share
17,564g
274 CS · 9/m
papierravens#9830
Locke · Mid
10 / 9 / 12
64.7% KP
31,956
28.1% share
14,351g
240 CS · 7.9/m
SirLamb#Lamb
Twitch · ADC
10 / 6 / 3
38.2% KP
17,232
15.2% share
14,611g
213 CS · 7/m
Semper#0000
Sona · Support
0 / 2 / 25
73.5% KP
11,717
10.3% share
9,761g
34 CS · 1.1/m
Red side
DefeatDoodlebob19206#scrbl
Vayne · Top
6 / 8 / 2
27.6% KP
24,902
25% share
13,572g
256 CS · 8.4/m
3ggcelent#NA1
Urgot · Jungle
9 / 8 / 6
51.7% KP
22,287
22.3% share
13,442g
209 CS · 6.9/m
Buntley#NA1
Anivia · Mid
5 / 5 / 6
37.9% KP
17,174
17.2% share
11,896g
226 CS · 7.4/m
Ghoddard#NA1
Varus · ADC
8 / 7 / 7
51.7% KP
26,492
26.6% share
14,292g
230 CS · 7.6/m
CHICKENORBUNNY#CLUCK
Blitzcrank · Support
1 / 6 / 9
34.5% KP
8,901
8.9% share
8,107g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
