Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 118 days ago
15 / 9 / 6
K / D / A
47.7%
Kill participation
1,560.1
Damage / min
15,980g
595.5 gold / min
8
4 placed · 0 cleared
182
6.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEblade#NA15
Aatrox · Top
7 / 7 / 3
45.5% KP
29,693
31.1% share
11,741g
169 CS · 6.3/m
ProPentaKillz#NA1
Rammus · Jungle
1 / 9 / 7
36.4% KP
10,326
10.8% share
8,944g
144 CS · 5.4/m
fih#yyds
Locke · Mid
11 / 11 / 4
68.2% KP
32,972
34.5% share
12,810g
129 CS · 4.8/m
Kienoob#3255
Yunara · ADC
2 / 6 / 6
36.4% KP
10,253
10.7% share
10,841g
179 CS · 6.7/m
Goomy#RAHH
Karma · Support
1 / 11 / 4
22.7% KP
12,215
12.8% share
7,897g
57 CS · 2.1/m
Red side
VictoryDeadshot#YMZ
Shen · Top
11 / 4 / 11
50% KP
37,726
26.1% share
13,190g
203 CS · 7.6/m
JellyBelly#3531
Zac · Jungle
5 / 0 / 16
47.7% KP
17,766
12.3% share
13,267g
228 CS · 8.5/m
ttv fangsfz#1231
Fizz · Mid
10 / 5 / 6
36.4% KP
22,385
15.5% share
13,081g
168 CS · 6.3/m
CHICKENORBUNNY#CLUCK
Draven · ADC
15 / 9 / 6
47.7% KP
41,864
28.9% share
15,980g
182 CS · 6.8/m
Bloodborne#NA11
Vel'Koz · Support
3 / 4 / 19
50% KP
25,038
17.3% share
8,980g
49 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
