Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 118 days ago
2 / 6 / 2
K / D / A
33.3%
Kill participation
501.9
Damage / min
10,546g
414.7 gold / min
11
6 placed · 1 cleared
227
8.9 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCX FY TOP#NA1
Jax · Top
7 / 3 / 6
39.4% KP
19,064
22% share
13,025g
209 CS · 8.2/m
dark soul#1259
Hecarim · Jungle
10 / 2 / 9
57.6% KP
22,737
26.2% share
12,889g
228 CS · 9/m
Sıcness#NA1
Xerath · Mid
9 / 2 / 6
45.5% KP
21,995
25.4% share
11,821g
224 CS · 8.8/m
PrestonW#NA1
Aurelion Sol · ADC
7 / 2 / 5
36.4% KP
12,930
14.9% share
12,322g
193 CS · 7.6/m
TK11398#TK1
Blitzcrank · Support
0 / 3 / 16
48.5% KP
9,944
11.5% share
7,141g
34 CS · 1.3/m
Red side
DefeatKhraouitz#NA1
Yasuo · Top
3 / 9 / 0
25% KP
14,799
23.6% share
9,946g
244 CS · 9.6/m
Plazzmid#NA1
Sejuani · Jungle
3 / 7 / 5
66.7% KP
16,195
25.8% share
10,671g
161 CS · 6.3/m
Like Clockwork#1418
Lux · Mid
3 / 4 / 3
50% KP
11,295
18% share
9,161g
201 CS · 7.9/m
CHICKENORBUNNY#CLUCK
Draven · ADC
2 / 6 / 2
33.3% KP
12,765
20.3% share
10,546g
227 CS · 8.9/m
Luxism#Mang0
Senna · Support
1 / 7 / 4
41.7% KP
7,755
12.3% share
7,030g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
