Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 117 days ago
1 / 10 / 29
K / D / A
55.6%
Kill participation
418.3
Damage / min
10,184g
296.9 gold / min
62
25 placed · 6 cleared
20
0.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKirklandSignatur#COSCO
Garen · Top
10 / 8 / 6
41% KP
34,936
21.7% share
16,075g
262 CS · 7.6/m
G2 Muichiro#NA1
Talon · Jungle
6 / 11 / 8
35.9% KP
20,532
12.7% share
12,410g
190 CS · 5.5/m
독도는 우리 땅#KRJPH
Ahri · Mid
6 / 11 / 18
61.5% KP
31,657
19.7% share
12,948g
197 CS · 5.7/m
narnyy#9883
Ezreal · ADC
11 / 13 / 9
51.3% KP
49,898
31% share
18,998g
255 CS · 7.4/m
SHRIMP FRY RICE#melly
Lux · Support
6 / 11 / 11
43.6% KP
24,076
14.9% share
12,443g
64 CS · 1.9/m
Red side
VictoryZylord#Chud
Malphite · Top
3 / 6 / 17
37% KP
25,860
16.4% share
12,965g
211 CS · 6.2/m
Ektoras#4517
Viego · Jungle
24 / 8 / 10
63% KP
42,160
26.8% share
20,364g
210 CS · 6.1/m
JerkDaBlock#333
Sylas · Mid
5 / 11 / 11
29.6% KP
23,091
14.7% share
10,795g
154 CS · 4.5/m
vima#6996
Aurelion Sol · ADC
21 / 4 / 14
64.8% KP
51,894
33% share
22,985g
326 CS · 9.5/m
CHICKENORBUNNY#CLUCK
Thresh · Support
1 / 10 / 29
55.6% KP
14,349
9.1% share
10,184g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
