Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Victory
Ranked Solo/Duo · 117 days ago
3 / 8 / 28
K / D / A
64.6%
Kill participation
535
Damage / min
11,179g
334.9 gold / min
76
39 placed · 9 cleared
38
1.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingsEssence#NA1
Darius · Top
7 / 10 / 4
28.9% KP
23,934
20.7% share
13,542g
200 CS · 6/m
Enhance#jngle
Talon · Jungle
13 / 6 / 14
71.1% KP
34,292
29.7% share
18,334g
275 CS · 8.2/m
Sinatriix#NA1
Locke · Mid
12 / 12 / 9
55.3% KP
28,777
24.9% share
13,338g
169 CS · 5.1/m
TheRealTuna#NA0
Kai'Sa · ADC
4 / 10 / 19
60.5% KP
20,693
17.9% share
14,813g
204 CS · 6.1/m
Iyon#NA1
Nautilus · Support
2 / 10 / 19
55.3% KP
7,874
6.8% share
9,613g
34 CS · 1/m
Red side
VictoryClef#airy
Rumble · Top
21 / 8 / 8
60.4% KP
59,050
35.2% share
17,407g
225 CS · 6.7/m
ISO#Bug
Kha'Zix · Jungle
17 / 5 / 10
56.3% KP
45,984
27.4% share
20,258g
270 CS · 8.1/m
JerkDaBlock#333
Yone · Mid
1 / 11 / 13
29.2% KP
29,271
17.5% share
12,224g
230 CS · 6.9/m
Snaily#NA1
Seraphine · ADC
6 / 7 / 16
45.8% KP
15,483
9.2% share
13,036g
184 CS · 5.5/m
CHICKENORBUNNY#CLUCK
Sona · Support
3 / 8 / 28
64.6% KP
17,861
10.7% share
11,179g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
