Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Defeat
Ranked Solo/Duo · 117 days ago
3 / 10 / 28
K / D / A
75.6%
Kill participation
314.2
Damage / min
13,376g
328.1 gold / min
131
52 placed · 17 cleared
46
1.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzekrom#bubbo
Swain · Top
5 / 9 / 13
43.9% KP
22,814
15.1% share
16,230g
268 CS · 6.6/m
ScoobyDoo#zzz
Kindred · Jungle
16 / 6 / 10
63.4% KP
37,573
24.8% share
20,790g
307 CS · 7.5/m
Mortle#Rank1
Vex · Mid
10 / 10 / 11
51.2% KP
36,283
23.9% share
17,495g
278 CS · 6.8/m
asf#NA11
Ezreal · ADC
7 / 11 / 17
58.5% KP
42,057
27.8% share
19,419g
321 CS · 7.9/m
CHICKENORBUNNY#CLUCK
Thresh · Support
3 / 10 / 28
75.6% KP
12,807
8.5% share
13,376g
46 CS · 1.1/m
Red side
VictoryEl Macho#Unit
Teemo · Top
11 / 9 / 9
43.5% KP
55,793
28.5% share
17,901g
270 CS · 6.6/m
hot nut#NA1
Evelynn · Jungle
14 / 10 / 13
58.7% KP
57,400
29.4% share
20,345g
264 CS · 6.5/m
Hecti12#NA1
Akshan · Mid
10 / 9 / 12
47.8% KP
36,050
18.4% share
17,953g
227 CS · 5.6/m
EST OÙ MA TEAM#WTF
Draven · ADC
10 / 8 / 6
34.8% KP
37,206
19% share
22,643g
371 CS · 9.1/m
Supportality#NA1
Milio · Support
1 / 5 / 25
56.5% KP
9,025
4.6% share
12,829g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
