Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 117 days ago
3 / 8 / 13
K / D / A
44.4%
Kill participation
374.3
Damage / min
8,390g
335.4 gold / min
49
14 placed · 9 cleared
24
1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingsEssence#NA1
Urgot · Top
1 / 11 / 4
14.7% KP
14,639
14.2% share
7,611g
113 CS · 4.5/m
RLG ZEN#RUBY
Kindred · Jungle
16 / 9 / 11
79.4% KP
30,716
29.7% share
15,901g
160 CS · 6.4/m
LearningZedMercy#Learn
Kai'Sa · Mid
9 / 5 / 12
61.8% KP
27,762
26.9% share
14,323g
201 CS · 8/m
PLAYINGTHISGAME#NA1
Ashe · ADC
7 / 3 / 13
58.8% KP
23,131
22.4% share
14,307g
224 CS · 9/m
KwonJiYong GD#0076
Lulu · Support
1 / 8 / 22
67.6% KP
7,047
6.8% share
8,340g
20 CS · 0.8/m
Red side
Defeathatsune ambessa#monke
Locke · Top
15 / 7 / 3
50% KP
26,253
35.2% share
12,868g
178 CS · 7.1/m
hot nut#NA1
Evelynn · Jungle
9 / 7 / 7
44.4% KP
16,303
21.9% share
10,931g
156 CS · 6.2/m
ScamPickss#6690
Galio · Mid
3 / 6 / 9
33.3% KP
11,729
15.7% share
8,192g
144 CS · 5.8/m
Xyibenotin#NA1
Jinx · ADC
6 / 7 / 4
27.8% KP
10,950
14.7% share
10,203g
159 CS · 6.4/m
CHICKENORBUNNY#CLUCK
Alistar · Support
3 / 8 / 13
44.4% KP
9,364
12.6% share
8,390g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
