Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 117 days ago
3 / 6 / 7
K / D / A
43.5%
Kill participation
332.4
Damage / min
8,125g
308.5 gold / min
52
21 placed · 4 cleared
14
0.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydoubleshine#adc
Nasus · Top
2 / 5 / 5
17.1% KP
12,610
10% share
8,966g
153 CS · 5.8/m
gary come home#6523
Talon · Jungle
13 / 2 / 10
56.1% KP
35,543
28.2% share
15,379g
256 CS · 9.7/m
imCoComi#0728
Sylas · Mid
11 / 8 / 11
53.7% KP
37,199
29.5% share
12,826g
139 CS · 5.3/m
OLDAATROX ISBACK#NA 1
Vel'Koz · ADC
11 / 2 / 10
51.2% KP
28,960
23% share
13,881g
179 CS · 6.8/m
霭霭停雲#濛濛時雨
Seraphine · Support
4 / 6 / 17
51.2% KP
11,612
9.2% share
9,075g
22 CS · 0.8/m
Red side
DefeatßIadeMaster#NA1
Yone · Top
9 / 5 / 2
47.8% KP
25,060
26.2% share
11,706g
220 CS · 8.4/m
jinx one trickk#NA1
Lee Sin · Jungle
3 / 14 / 7
43.5% KP
15,281
16% share
9,229g
132 CS · 5/m
donk666#dorkd
Vladimir · Mid
3 / 6 / 6
39.1% KP
19,891
20.8% share
9,820g
180 CS · 6.8/m
ninjustin#jstn
Ezreal · ADC
5 / 10 / 4
39.1% KP
26,547
27.8% share
10,078g
158 CS · 6/m
CHICKENORBUNNY#CLUCK
Blitzcrank · Support
3 / 6 / 7
43.5% KP
8,752
9.2% share
8,125g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
