Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 117 days ago
20 / 8 / 8
K / D / A
73.7%
Kill participation
2,043.8
Damage / min
21,479g
601.4 gold / min
21
8 placed · 2 cleared
293
8.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInsuperable#NA1
Singed · Top
2 / 17 / 9
28.9% KP
20,376
12.4% share
12,236g
242 CS · 6.8/m
AlekirserFan#Mommy
Nasus · Jungle
3 / 12 / 12
39.5% KP
19,007
11.5% share
12,291g
165 CS · 4.6/m
CHICKENORBUNNY#CLUCK
Karthus · Mid
20 / 8 / 8
73.7% KP
72,998
44.3% share
21,479g
293 CS · 8.2/m
Eren Yeager#heh
Jinx · ADC
12 / 10 / 7
50% KP
36,654
22.3% share
18,313g
257 CS · 7.2/m
HellooKittyy#2999
Senna · Support
1 / 15 / 12
34.2% KP
15,639
9.5% share
10,221g
36 CS · 1/m
Red side
Victoryjaxhunt#NA1
Darius · Top
24 / 7 / 5
46.8% KP
60,290
31.3% share
20,347g
274 CS · 7.7/m
yolk family#NA1
Kha'Zix · Jungle
18 / 8 / 6
38.7% KP
42,665
22.1% share
19,334g
287 CS · 8/m
The Dark Templar#SDM
Sylas · Mid
8 / 8 / 8
25.8% KP
42,440
22% share
15,985g
263 CS · 7.4/m
ninjustin#jstn
Lucian · ADC
10 / 4 / 7
27.4% KP
29,942
15.5% share
15,344g
246 CS · 6.9/m
Fetid Wap#1738
Galio · Support
2 / 11 / 18
32.3% KP
17,582
9.1% share
10,861g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
