Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 117 days ago
4 / 9 / 1
K / D / A
31.3%
Kill participation
964.4
Damage / min
8,525g
356.9 gold / min
2
1 placed · 1 cleared
163
6.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKurt Codeine#NA1
Dr. Mundo · Top
4 / 5 / 4
25% KP
22,245
24.9% share
10,013g
149 CS · 6.2/m
egirl merchant#meow
Rengar · Jungle
5 / 2 / 6
34.4% KP
12,738
14.2% share
12,104g
231 CS · 9.7/m
LOCKENESSMONSTER#NAILS
Locke · Mid
10 / 0 / 6
50% KP
21,927
24.5% share
11,932g
196 CS · 8.2/m
Diagebel#NA1
Qiyana · ADC
12 / 5 / 3
46.9% KP
24,064
26.9% share
12,594g
179 CS · 7.5/m
pRosP0rTs#0114
Blitzcrank · Support
1 / 4 / 15
50% KP
8,488
9.5% share
7,305g
22 CS · 0.9/m
Red side
Defeatjaxhunt#NA1
Aatrox · Top
2 / 6 / 1
18.8% KP
19,365
22.8% share
8,215g
188 CS · 7.9/m
DFG#1v9
Poppy · Jungle
3 / 4 / 2
31.3% KP
14,133
16.6% share
8,475g
125 CS · 5.2/m
CHICKENORBUNNY#CLUCK
Karthus · Mid
4 / 9 / 1
31.3% KP
23,032
27.1% share
8,525g
163 CS · 6.8/m
The Dark Templar#SDM
Sylas · ADC
4 / 8 / 4
50% KP
16,942
19.9% share
9,291g
134 CS · 5.6/m
Never Despair#1106
Bard · Support
3 / 5 / 5
50% KP
11,599
13.6% share
7,121g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
