Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 117 days ago
2 / 10 / 19
K / D / A
51.2%
Kill participation
455.6
Damage / min
10,476g
301.9 gold / min
94
37 placed · 10 cleared
39
1.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJi Lao#Moed
Warwick · Top
9 / 11 / 5
34.1% KP
47,033
30.2% share
15,043g
241 CS · 6.9/m
egirl merchant#meow
Rengar · Jungle
15 / 7 / 5
48.8% KP
30,799
19.8% share
17,693g
266 CS · 7.7/m
ItsAToaster#NA1
Diana · Mid
10 / 12 / 5
36.6% KP
36,139
23.2% share
15,997g
246 CS · 7.1/m
Lipe#NA1
Tristana · ADC
5 / 6 / 15
48.8% KP
26,009
16.7% share
17,087g
268 CS · 7.7/m
CHICKENORBUNNY#CLUCK
Nautilus · Support
2 / 10 / 19
51.2% KP
15,808
10.1% share
10,476g
39 CS · 1.1/m
Red side
Victorymattyj#slatt
Fizz · Top
8 / 11 / 3
23.9% KP
27,880
19% share
16,192g
250 CS · 7.2/m
Kurt Codeine#NA1
Kha'Zix · Jungle
6 / 10 / 12
39.1% KP
15,811
10.8% share
15,328g
166 CS · 4.8/m
imCoComi#0728
Sylas · Mid
16 / 6 / 13
63% KP
55,251
37.6% share
17,997g
248 CS · 7.1/m
Cupcake#No1
Xayah · ADC
14 / 6 / 4
39.1% KP
34,308
23.4% share
18,924g
268 CS · 7.7/m
霭霭停雲#濛濛時雨
Seraphine · Support
2 / 8 / 22
52.2% KP
13,678
9.3% share
11,954g
57 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
