Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 116 days ago
10 / 14 / 9
K / D / A
54.3%
Kill participation
429.7
Damage / min
12,248g
349.8 gold / min
96
32 placed · 9 cleared
28
0.8 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTiara#CN003
Dr. Mundo · Top
6 / 2 / 13
54.3% KP
34,178
28.7% share
16,247g
271 CS · 7.7/m
Shoulda Flashed#REE
Graves · Jungle
10 / 12 / 16
74.3% KP
33,489
28.1% share
16,352g
231 CS · 6.6/m
LimeLight#yeeES
Taliyah · Mid
7 / 4 / 8
42.9% KP
21,189
17.8% share
15,218g
286 CS · 8.2/m
VJ Edgecombe#776
Lux · ADC
2 / 8 / 12
40% KP
15,134
12.7% share
14,118g
263 CS · 7.5/m
CHICKENORBUNNY#CLUCK
Pyke · Support
10 / 14 / 9
54.3% KP
15,045
12.6% share
12,248g
28 CS · 0.8/m
Red side
VictorySony#0630
Yone · Top
4 / 6 / 3
17.5% KP
35,601
19.8% share
17,832g
374 CS · 10.7/m
iddhfrc#NA1
Master Yi · Jungle
16 / 12 / 5
52.5% KP
39,848
22.2% share
18,543g
274 CS · 7.8/m
kafkaesque#ETM
Kai'Sa · Mid
8 / 7 / 12
50% KP
58,082
32.3% share
17,618g
274 CS · 7.8/m
cfret#NA1
Jinx · ADC
9 / 4 / 12
52.5% KP
31,602
17.6% share
17,121g
301 CS · 8.6/m
BigFatPoop#BFP
Sona · Support
3 / 6 / 24
67.5% KP
14,640
8.1% share
11,320g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
