Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 116 days ago
15 / 1 / 8
K / D / A
74.2%
Kill participation
1,287.2
Damage / min
17,683g
525.5 gold / min
28
4 placed · 7 cleared
246
7.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCHICKENORBUNNY#CLUCK
Darius · Top
15 / 1 / 8
74.2% KP
43,315
32.8% share
17,683g
246 CS · 7.3/m
posture check#align
Talon · Jungle
6 / 4 / 9
48.4% KP
27,442
20.8% share
15,421g
279 CS · 8.3/m
Ageeo#NA1
Ahri · Mid
2 / 2 / 9
35.5% KP
16,527
12.5% share
12,673g
287 CS · 8.5/m
cmslast#NA1
Ezreal · ADC
6 / 8 / 8
45.2% KP
28,703
21.7% share
14,496g
184 CS · 5.5/m
wusswuss#NA1
Senna · Support
2 / 7 / 8
32.3% KP
16,012
12.1% share
12,524g
146 CS · 4.3/m
Red side
Defeatitalian stallion#Mdot
Aatrox · Top
2 / 10 / 2
18.2% KP
20,480
17% share
10,379g
228 CS · 6.8/m
Teïki NA#LOL
Warwick · Jungle
8 / 5 / 2
45.5% KP
17,347
14.4% share
15,210g
247 CS · 7.3/m
IlyaPlusDePQ NA#LUC
Vel'Koz · Mid
2 / 7 / 8
45.5% KP
31,253
25.9% share
11,320g
249 CS · 7.4/m
Raın#TOKEN
Lux · ADC
6 / 6 / 7
59.1% KP
28,726
23.8% share
14,036g
252 CS · 7.5/m
Mirage#Haven
Shaco · Support
4 / 3 / 10
63.6% KP
22,685
18.8% share
9,238g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
