Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 116 days ago
14 / 8 / 26
K / D / A
88.9%
Kill participation
1,691.4
Damage / min
17,031g
458 gold / min
14
4 placed · 2 cleared
219
5.9 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIceAbyss#NA1
Tahm Kench · Top
9 / 6 / 15
58.5% KP
53,235
28.8% share
14,481g
183 CS · 4.9/m
imgoingapshaco#NA1
Nocturne · Jungle
6 / 12 / 11
41.5% KP
22,622
12.2% share
13,763g
236 CS · 6.3/m
cowwywowwy3000#moo
Ahri · Mid
5 / 10 / 14
46.3% KP
31,409
17% share
14,434g
225 CS · 6.1/m
boombab#NA1
Jhin · ADC
11 / 11 / 11
53.7% KP
51,418
27.8% share
17,169g
220 CS · 5.9/m
deafheaven#lush
Senna · Support
10 / 6 / 22
78% KP
26,155
14.2% share
16,379g
44 CS · 1.2/m
Red side
Victorysidney beauclair#SNOW
Sion · Top
5 / 10 / 7
26.7% KP
36,075
17.6% share
16,864g
287 CS · 7.7/m
Rick Dider#0727
Vi · Jungle
11 / 7 / 15
57.8% KP
46,881
22.8% share
17,266g
236 CS · 6.3/m
CHICKENORBUNNY#CLUCK
Annie · Mid
14 / 8 / 26
88.9% KP
62,891
30.6% share
17,031g
219 CS · 5.9/m
oloco dog#NA12
Smolder · ADC
12 / 8 / 14
57.8% KP
46,416
22.6% share
18,744g
246 CS · 6.6/m
Rınnegan#NA1
Seraphine · Support
3 / 8 / 34
82.2% KP
12,976
6.3% share
11,940g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
