Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 114 days ago
7 / 4 / 16
K / D / A
67.6%
Kill participation
841.4
Damage / min
12,043g
406.6 gold / min
14
4 placed · 1 cleared
203
6.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvipgoat#NA1
Olaf · Top
6 / 4 / 10
47.1% KP
14,273
14.9% share
11,382g
199 CS · 6.7/m
KING FIDD#FIDD
Fiddlesticks · Jungle
7 / 3 / 19
76.5% KP
22,927
23.9% share
14,128g
228 CS · 7.7/m
CHICKENORBUNNY#CLUCK
Annie · Mid
7 / 4 / 16
67.6% KP
24,918
26% share
12,043g
203 CS · 6.9/m
Luqun#NA1
Caitlyn · ADC
14 / 5 / 6
58.8% KP
29,942
31.3% share
17,549g
264 CS · 8.9/m
AKIKON#NA2
Lulu · Support
0 / 4 / 25
73.5% KP
3,682
3.8% share
8,743g
22 CS · 0.7/m
Red side
Defeatdinkis MD#fixu
Riven · Top
6 / 5 / 1
35% KP
17,573
23% share
14,983g
283 CS · 9.6/m
0x0x0x0x0x0x0x0x#0x0x0
Udyr · Jungle
4 / 3 / 8
60% KP
12,781
16.7% share
14,249g
276 CS · 9.3/m
Sarclink#NA1
Naafiri · Mid
2 / 9 / 4
30% KP
12,786
16.7% share
10,971g
213 CS · 7.2/m
KentRobeson1#NA1
Seraphine · ADC
4 / 8 / 9
65% KP
20,294
26.6% share
11,733g
182 CS · 6.1/m
Tigersnova#WOMP
Galio · Support
4 / 9 / 10
70% KP
12,951
17% share
10,145g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
