Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 114 days ago
1 / 1 / 18
K / D / A
48.7%
Kill participation
587.9
Damage / min
11,496g
413.8 gold / min
15
2 placed · 3 cleared
219
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConan#SCRUB
Garen · Top
5 / 8 / 2
36.8% KP
23,273
29% share
11,250g
225 CS · 8.1/m
hieuhaivietnam#NOVA
Sylas · Jungle
2 / 10 / 9
57.9% KP
10,732
13.4% share
9,400g
153 CS · 5.5/m
Thoeurash#2720
Syndra · Mid
7 / 6 / 3
52.6% KP
18,483
23.1% share
11,202g
201 CS · 7.2/m
Yoke una#NA1
Aphelios · ADC
3 / 9 / 3
31.6% KP
14,993
18.7% share
10,667g
198 CS · 7.1/m
Aryia#NA1
Yuumi · Support
2 / 6 / 9
57.9% KP
12,644
15.8% share
7,768g
18 CS · 0.6/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Maokai · Top
1 / 1 / 18
48.7% KP
16,334
17% share
11,496g
219 CS · 7.9/m
TacoBienBonito#NA1
Lee Sin · Jungle
12 / 5 / 7
48.7% KP
20,583
21.4% share
14,621g
233 CS · 8.4/m
Kiatdtai#NA1
Naafiri · Mid
5 / 9 / 10
38.5% KP
21,353
22.2% share
11,142g
190 CS · 6.8/m
MORPHEUS#RDBL
Senna · ADC
10 / 2 / 16
66.7% KP
16,038
16.6% share
15,957g
204 CS · 7.3/m
YurpZerp#Spicy
Vel'Koz · Support
11 / 2 / 15
66.7% KP
22,047
22.9% share
11,650g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
