Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 113 days ago
1 / 5 / 14
K / D / A
42.9%
Kill participation
521.4
Damage / min
8,761g
314 gold / min
13
6 placed · 2 cleared
157
5.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrzoyvug#NA1
Warwick · Top
7 / 4 / 7
58.3% KP
23,328
25.4% share
13,795g
287 CS · 10.3/m
weakside ww#wick
Jarvan IV · Jungle
5 / 3 / 13
75% KP
10,638
11.6% share
11,645g
163 CS · 5.8/m
Prao#CN2
Ryze · Mid
4 / 5 / 5
37.5% KP
19,008
20.7% share
10,880g
229 CS · 8.2/m
M995#2EZ
Twitch · ADC
7 / 9 / 4
45.8% KP
28,046
30.5% share
13,348g
191 CS · 6.8/m
Erwineset#NA1
Braum · Support
1 / 14 / 11
50% KP
10,828
11.8% share
7,015g
26 CS · 0.9/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Maokai · Top
1 / 5 / 14
42.9% KP
14,546
13.1% share
8,761g
157 CS · 5.6/m
Sleep#خليل
Viego · Jungle
14 / 6 / 9
65.7% KP
31,311
28.1% share
15,012g
201 CS · 7.2/m
Flamingack#5443
Yone · Mid
6 / 6 / 9
42.9% KP
22,122
19.9% share
13,688g
242 CS · 8.7/m
Hopium#2000
Ekko · ADC
7 / 3 / 16
65.7% KP
24,662
22.1% share
15,463g
236 CS · 8.5/m
Rahmizzle#NA1
Sylas · Support
7 / 4 / 18
71.4% KP
18,749
16.8% share
10,154g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
