Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Defeat
Ranked Solo/Duo · 113 days ago
1 / 7 / 2
K / D / A
27.3%
Kill participation
388.3
Damage / min
8,471g
337.7 gold / min
12
7 placed · 0 cleared
189
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCHICKENORBUNNY#CLUCK
Darius · Top
1 / 7 / 2
27.3% KP
9,741
15.2% share
8,471g
189 CS · 7.5/m
jeff bingus#CA1
Draven · Jungle
6 / 8 / 5
100% KP
21,246
33.1% share
12,447g
182 CS · 7.3/m
evolvediswashed#666
Katarina · Mid
2 / 8 / 3
45.5% KP
9,697
15.1% share
9,084g
181 CS · 7.2/m
Spartan#Adc1
Syndra · ADC
2 / 6 / 4
54.5% KP
14,236
22.2% share
10,916g
194 CS · 7.7/m
Gumbyee#NA1
Anivia · Support
0 / 10 / 7
63.6% KP
9,205
14.4% share
6,487g
21 CS · 0.8/m
Red side
Victoryyoungdrago#NA1
Ornn · Top
1 / 1 / 11
30.8% KP
11,763
11.4% share
9,459g
192 CS · 7.7/m
jinjinqishi#WHSU
Aatrox · Jungle
10 / 3 / 9
48.7% KP
26,060
25.3% share
13,421g
198 CS · 7.9/m
H4H4H4H4H4H4H4H4#zzz
Fizz · Mid
19 / 1 / 2
53.8% KP
30,678
29.8% share
15,155g
207 CS · 8.3/m
Baddoss#NA1
Samira · ADC
9 / 4 / 10
48.7% KP
26,054
25.3% share
14,459g
239 CS · 9.5/m
psyche#002
Rell · Support
0 / 2 / 27
69.2% KP
8,539
8.3% share
8,106g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
