Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 113 days ago
3 / 5 / 10
K / D / A
31%
Kill participation
502.6
Damage / min
9,695g
384.2 gold / min
7
2 placed · 1 cleared
157
6.2 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCHICKENORBUNNY#CLUCK
Maokai · Top
3 / 5 / 10
31% KP
12,683
10.8% share
9,695g
157 CS · 6.2/m
Apple#CHIMP
Briar · Jungle
17 / 8 / 6
54.8% KP
27,905
23.8% share
14,809g
165 CS · 6.5/m
Lamaa#11112
Viktor · Mid
4 / 3 / 13
40.5% KP
26,954
23% share
11,078g
172 CS · 6.8/m
Iron Binding#NA1
Aphelios · ADC
12 / 6 / 11
54.8% KP
37,231
31.8% share
14,856g
202 CS · 8/m
pylon sept 18th#NA300
Nautilus · Support
6 / 5 / 21
64.3% KP
12,401
10.6% share
10,343g
27 CS · 1.1/m
Red side
DefeatZombieFro#NA1
Heimerdinger · Top
9 / 5 / 4
50% KP
34,650
33.4% share
13,941g
198 CS · 7.8/m
eeleeyas#isold
Udyr · Jungle
3 / 6 / 6
34.6% KP
15,288
14.8% share
10,530g
189 CS · 7.5/m
bladel#COOL
Sylas · Mid
4 / 7 / 3
26.9% KP
19,677
19% share
9,380g
187 CS · 7.4/m
Leo#NA123
Kalista · ADC
9 / 13 / 2
42.3% KP
24,761
23.9% share
12,863g
169 CS · 6.7/m
JuckFackson#6FT2
Renata Glasc · Support
1 / 11 / 12
50% KP
9,212
8.9% share
7,131g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
