Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Defeat
Ranked Solo/Duo · 113 days ago
3 / 4 / 13
K / D / A
51.6%
Kill participation
840.8
Damage / min
10,671g
330.7 gold / min
15
2 placed · 5 cleared
178
5.5 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCHICKENORBUNNY#CLUCK
Maokai · Top
3 / 4 / 13
51.6% KP
27,130
17.7% share
10,671g
178 CS · 5.5/m
Jashin#NA2
Nidalee · Jungle
8 / 6 / 10
58.1% KP
24,019
15.6% share
15,076g
231 CS · 7.2/m
Aureation#NA1
Ryze · Mid
4 / 8 / 7
35.5% KP
28,311
18.4% share
12,370g
240 CS · 7.4/m
房石陽明#0704
Yunara · ADC
16 / 15 / 8
77.4% KP
65,082
42.4% share
20,272g
264 CS · 8.2/m
MeloniaLedumpy#NA1
Soraka · Support
0 / 11 / 22
71% KP
8,987
5.9% share
8,825g
27 CS · 0.8/m
Red side
VictoryAsianGlue#8688
Yone · Top
1 / 5 / 10
25.6% KP
32,227
20.5% share
13,748g
294 CS · 9.1/m
Elekktro#NA1
Viego · Jungle
12 / 5 / 9
48.8% KP
31,170
19.8% share
16,026g
263 CS · 8.2/m
Sojan#Judge
Mordekaiser · Mid
7 / 4 / 16
53.5% KP
33,435
21.2% share
13,692g
207 CS · 6.4/m
Safzilla#AURA
Jhin · ADC
18 / 8 / 9
62.8% KP
41,433
26.3% share
19,062g
227 CS · 7/m
LintArmorPlaySto#re1
Rell · Support
5 / 9 / 27
74.4% KP
19,097
12.1% share
11,980g
57 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
