Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 113 days ago
9 / 8 / 9
K / D / A
38.3%
Kill participation
869.2
Damage / min
15,206g
435.5 gold / min
24
5 placed · 4 cleared
255
7.3 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsgruggy#9090
Renekton · Top
8 / 8 / 5
39.4% KP
29,242
20.5% share
15,942g
271 CS · 7.8/m
Lekeru#NA1
Xin Zhao · Jungle
9 / 9 / 11
60.6% KP
28,409
19.9% share
16,392g
229 CS · 6.6/m
KoreanMid2#hkg
Xerath · Mid
7 / 9 / 12
57.6% KP
36,469
25.5% share
13,161g
216 CS · 6.2/m
무스비#NA123
Ezreal · ADC
8 / 11 / 11
57.6% KP
36,774
25.7% share
16,333g
244 CS · 7/m
kissrosie#vivi
Sona · Support
1 / 10 / 21
66.7% KP
12,013
8.4% share
9,926g
31 CS · 0.9/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Garen · Top
9 / 8 / 9
38.3% KP
30,351
17.1% share
15,206g
255 CS · 7.3/m
remmacs#1111
Kayn · Jungle
19 / 7 / 13
68.1% KP
57,551
32.5% share
21,556g
267 CS · 7.6/m
Mid Cool#NA1
Ahri · Mid
9 / 8 / 26
74.5% KP
41,944
23.7% share
14,345g
192 CS · 5.5/m
ron#31231
Brand · ADC
7 / 5 / 16
48.9% KP
35,169
19.8% share
17,307g
282 CS · 8.1/m
Hanarete#NA1
Thresh · Support
3 / 5 / 30
70.2% KP
12,304
6.9% share
11,117g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
