Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 113 days ago
3 / 1 / 23
K / D / A
49.1%
Kill participation
786.7
Damage / min
12,797g
432.3 gold / min
14
4 placed · 2 cleared
204
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTop Lane Bandit#clam
Urgot · Top
4 / 13 / 3
29.2% KP
27,208
20.9% share
12,654g
176 CS · 5.9/m
koh#yyds
Viego · Jungle
10 / 8 / 2
50% KP
34,951
26.8% share
14,464g
206 CS · 7/m
Celebrini#C71
Sion · Mid
3 / 11 / 10
54.2% KP
34,885
26.8% share
12,435g
240 CS · 8.1/m
aophyxia#444
Lux · ADC
3 / 7 / 11
58.3% KP
20,320
15.6% share
12,554g
240 CS · 8.1/m
Mackey#NA1
Pyke · Support
4 / 14 / 9
54.2% KP
13,041
10% share
8,874g
35 CS · 1.2/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Maokai · Top
3 / 1 / 23
49.1% KP
23,286
15.2% share
12,797g
204 CS · 6.9/m
Lekeru#NA1
Jarvan IV · Jungle
17 / 1 / 16
62.3% KP
40,294
26.3% share
20,440g
261 CS · 8.8/m
Kellen#00001
Locke · Mid
18 / 8 / 8
49.1% KP
44,067
28.8% share
14,486g
183 CS · 6.2/m
Gladiator#path
Xayah · ADC
7 / 9 / 12
35.8% KP
27,062
17.7% share
13,655g
226 CS · 7.6/m
Kodeki#こうべ
Rakan · Support
8 / 5 / 22
56.6% KP
18,262
11.9% share
10,097g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
