Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 112 days ago
6 / 5 / 1
K / D / A
19.4%
Kill participation
931.8
Damage / min
10,257g
417 gold / min
14
5 placed · 1 cleared
186
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlbinoSpino#Ammy
Zaahen · Top
4 / 5 / 2
35.3% KP
21,826
29.6% share
9,356g
192 CS · 7.8/m
Think Mark#4fun
Kindred · Jungle
2 / 6 / 2
23.5% KP
12,650
17.2% share
8,924g
189 CS · 7.7/m
penguout#NA1
Katarina · Mid
3 / 7 / 4
41.2% KP
14,126
19.2% share
8,315g
150 CS · 6.1/m
Wally#ADC
Seraphine · ADC
4 / 9 / 5
52.9% KP
12,869
17.4% share
10,346g
159 CS · 6.5/m
Death Sentenceº#NA1
Swain · Support
4 / 9 / 4
47.1% KP
12,287
16.7% share
7,445g
32 CS · 1.3/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Olaf · Top
6 / 5 / 1
19.4% KP
22,923
20.7% share
10,257g
186 CS · 7.6/m
EriCartmanKFC#NA1
Udyr · Jungle
2 / 1 / 5
19.4% KP
11,121
10% share
10,722g
241 CS · 9.8/m
CMUvlad#Ethan
Galio · Mid
11 / 0 / 11
61.1% KP
26,468
23.9% share
13,266g
217 CS · 8.8/m
goonman999#jit
Draven · ADC
16 / 5 / 6
61.1% KP
38,646
34.9% share
16,541g
175 CS · 7.1/m
Zero#LoL
Nautilus · Support
1 / 7 / 20
58.3% KP
11,591
10.5% share
8,134g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
