Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 112 days ago
5 / 7 / 3
K / D / A
25.8%
Kill participation
771.6
Damage / min
14,676g
445.9 gold / min
18
4 placed · 2 cleared
298
9.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCHICKENORBUNNY#CLUCK
Olaf · Top
5 / 7 / 3
25.8% KP
25,399
19.2% share
14,676g
298 CS · 9.1/m
CHAINSAW DEVIL#pchta
Darius · Jungle
8 / 4 / 5
41.9% KP
19,993
15.1% share
13,862g
224 CS · 6.8/m
handjobs2#HJs
Mel · Mid
13 / 8 / 6
61.3% KP
40,568
30.7% share
13,537g
207 CS · 6.3/m
nivyyyyyyyyyyyyy#123
Lucian · ADC
3 / 13 / 6
29% KP
27,234
20.6% share
12,536g
226 CS · 6.9/m
韩国辣妹#臣服于我
Seraphine · Support
2 / 3 / 13
48.4% KP
18,953
14.3% share
10,091g
62 CS · 1.9/m
Red side
VictorySaru#Zeus1
Gnar · Top
8 / 6 / 7
42.9% KP
37,339
27.1% share
13,987g
228 CS · 6.9/m
One Punch Zac#Punch
Zac · Jungle
7 / 4 / 10
48.6% KP
17,159
12.5% share
15,565g
257 CS · 7.8/m
Darkside#CN1
Orianna · Mid
3 / 12 / 6
25.7% KP
18,348
13.3% share
10,925g
208 CS · 6.3/m
Nicholas White#1337
Caitlyn · ADC
12 / 3 / 10
62.9% KP
35,358
25.7% share
20,169g
286 CS · 8.7/m
Vravess#BRAND
Brand · Support
5 / 6 / 14
54.3% KP
29,558
21.5% share
11,525g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
