Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 112 days ago
14 / 4 / 3
K / D / A
44.7%
Kill participation
1,188.6
Damage / min
13,984g
534.1 gold / min
15
2 placed · 4 cleared
226
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTONKYYYY#6004
Urgot · Top
1 / 11 / 3
20% KP
15,951
20.4% share
8,315g
179 CS · 6.8/m
KNOCK2KNOCK2#4EVR
Teemo · Jungle
7 / 9 / 6
65% KP
24,735
31.6% share
10,972g
157 CS · 6/m
Stop It App#NA1
Ekko · Mid
8 / 6 / 4
60% KP
23,806
30.4% share
11,384g
190 CS · 7.3/m
Exca Supreme#NA1
Jhin · ADC
3 / 4 / 3
30% KP
9,212
11.8% share
9,499g
198 CS · 7.6/m
CappuBean#mewdy
Rakan · Support
1 / 8 / 12
65% KP
4,591
5.9% share
7,097g
28 CS · 1.1/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Olaf · Top
14 / 4 / 3
44.7% KP
31,121
29.5% share
13,984g
226 CS · 8.6/m
CHAINSAW DEVIL#pchta
Locke · Jungle
4 / 6 / 8
31.6% KP
13,056
12.4% share
11,901g
190 CS · 7.3/m
Horo with Spice#NA1
Sylas · Mid
8 / 2 / 2
26.3% KP
18,843
17.9% share
11,736g
199 CS · 7.6/m
nivyyyyyyyyyyyyy#123
Caitlyn · ADC
9 / 3 / 7
42.1% KP
23,913
22.7% share
16,046g
239 CS · 9.1/m
韩国辣妹#臣服于我
Lux · Support
3 / 5 / 14
44.7% KP
18,447
17.5% share
9,740g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
