Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 111 days ago
7 / 7 / 5
K / D / A
29.3%
Kill participation
1,171.1
Damage / min
11,177g
379.7 gold / min
12
4 placed · 0 cleared
188
6.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEISONIGHT#1025
Aatrox · Top
10 / 5 / 7
37% KP
31,419
22.1% share
14,223g
222 CS · 7.5/m
Short Lee#Sin
Lee Sin · Jungle
21 / 6 / 12
71.7% KP
45,224
31.9% share
19,362g
223 CS · 7.6/m
JoshButterJamal#Abdo
Galio · Mid
5 / 11 / 12
37% KP
21,466
15.1% share
10,253g
153 CS · 5.2/m
Liza Evans#Ревну
Senna · ADC
9 / 8 / 20
63% KP
28,504
20.1% share
16,739g
162 CS · 5.5/m
KC Gattouz#qlf
Nautilus · Support
1 / 11 / 21
47.8% KP
15,276
10.8% share
8,620g
22 CS · 0.7/m
Red side
DefeatCHICKENORBUNNY#CLUCK
Olaf · Top
7 / 7 / 5
29.3% KP
34,469
26.7% share
11,177g
188 CS · 6.4/m
iTono#NA1
Jarvan IV · Jungle
5 / 8 / 16
51.2% KP
17,280
13.4% share
12,606g
193 CS · 6.6/m
Lily#mroww
Katarina · Mid
15 / 8 / 9
58.5% KP
32,886
25.4% share
14,317g
184 CS · 6.3/m
아야츠노 유니#fan
Caitlyn · ADC
12 / 12 / 5
41.5% KP
32,191
24.9% share
14,194g
195 CS · 6.6/m
Daario Naharis#GoT
Bard · Support
2 / 11 / 22
58.5% KP
12,503
9.7% share
9,367g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
