Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 111 days ago
2 / 8 / 5
K / D / A
33.3%
Kill participation
691.9
Damage / min
7,740g
297.7 gold / min
22
6 placed · 2 cleared
158
6.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySexySammy#NA1
Sett · Top
8 / 2 / 5
39.4% KP
17,512
16.9% share
13,693g
244 CS · 9.4/m
Sweett Princess#NA1
Kayn · Jungle
13 / 4 / 4
51.5% KP
23,850
23% share
15,007g
209 CS · 8/m
blackoreocookies#NA1
Hwei · Mid
7 / 5 / 11
54.5% KP
34,357
33.2% share
12,513g
219 CS · 8.4/m
TTV Honkslol#HONKS
Caitlyn · ADC
4 / 4 / 8
36.4% KP
22,238
21.5% share
13,796g
238 CS · 9.2/m
Lucid#337
Renata Glasc · Support
1 / 6 / 18
57.6% KP
5,519
5.3% share
8,276g
25 CS · 1/m
Red side
DefeatCHICKENORBUNNY#CLUCK
Olaf · Top
2 / 8 / 5
33.3% KP
17,990
21.3% share
7,740g
158 CS · 6.1/m
everyoneknows14#NA1
Fizz · Jungle
9 / 8 / 4
61.9% KP
19,099
22.6% share
12,092g
164 CS · 6.3/m
elijah#sept
Diana · Mid
1 / 6 / 7
38.1% KP
20,342
24.1% share
8,932g
208 CS · 8/m
Vaping Dragon#Vape
Aurelion Sol · ADC
6 / 7 / 8
66.7% KP
15,574
18.5% share
12,290g
225 CS · 8.7/m
Tellur#NA1
Nautilus · Support
3 / 4 / 13
76.2% KP
11,383
13.5% share
7,841g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
