Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 111 days ago
3 / 7 / 37
K / D / A
70.2%
Kill participation
437.8
Damage / min
12,665g
365.2 gold / min
94
31 placed · 10 cleared
39
1.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLarge Chicken#NA1
Swain · Top
3 / 9 / 13
28.1% KP
19,377
9.5% share
11,409g
152 CS · 4.4/m
tomatofarmer32#7894
Naafiri · Jungle
13 / 10 / 10
40.4% KP
53,027
26% share
16,539g
253 CS · 7.3/m
Koda#Rufus
Kog'Maw · Mid
18 / 5 / 7
43.9% KP
60,112
29.5% share
18,921g
292 CS · 8.4/m
K and K#Katie
Varus · ADC
20 / 11 / 15
61.4% KP
56,102
27.5% share
22,317g
271 CS · 7.8/m
CHICKENORBUNNY#CLUCK
Thresh · Support
3 / 7 / 37
70.2% KP
15,186
7.5% share
12,665g
39 CS · 1.1/m
Red side
DefeatMadss#speed
Gnar · Top
4 / 11 / 10
33.3% KP
26,721
19.2% share
11,072g
204 CS · 5.9/m
John Francis III#DARKN
Graves · Jungle
9 / 16 / 10
45.2% KP
33,160
23.8% share
15,543g
194 CS · 5.6/m
Bangpi#NA1
Vladimir · Mid
18 / 9 / 10
66.7% KP
47,254
33.9% share
20,207g
285 CS · 8.2/m
neb#Aafg
Senna · ADC
9 / 8 / 20
69% KP
20,598
14.8% share
15,140g
168 CS · 4.8/m
Kayvan#ive
Nami · Support
2 / 13 / 29
73.8% KP
11,745
8.4% share
10,434g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
