Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 110 days ago
1 / 10 / 36
K / D / A
62.7%
Kill participation
327.1
Damage / min
11,266g
326.4 gold / min
101
34 placed · 14 cleared
27
0.8 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMirrorOfKalandra#4836
Dr. Mundo · Top
0 / 15 / 2
7.1% KP
24,681
16.1% share
11,756g
184 CS · 5.3/m
Haisen#1843
Brand · Jungle
4 / 13 / 9
46.4% KP
35,428
23.1% share
14,903g
207 CS · 6/m
IM PLAYING NAKED#EMPTY
Akshan · Mid
16 / 8 / 2
64.3% KP
43,294
28.2% share
18,565g
272 CS · 7.9/m
DRAVEN HYPE#5079
Aphelios · ADC
6 / 12 / 7
46.4% KP
31,236
20.3% share
15,827g
282 CS · 8.2/m
Apikainali#NA1
Senna · Support
2 / 11 / 12
50% KP
18,977
12.4% share
11,767g
54 CS · 1.6/m
Red side
Victorydove lrugs#NA1
Riven · Top
21 / 2 / 12
55.9% KP
54,537
31% share
21,321g
314 CS · 9.1/m
Mergen#NA1
Viego · Jungle
19 / 5 / 11
50.8% KP
41,421
23.5% share
18,565g
223 CS · 6.5/m
Ophji#5894
Syndra · Mid
13 / 6 / 10
39% KP
45,485
25.8% share
17,858g
319 CS · 9.2/m
ARRΘGANΤ#1v9
Vladimir · ADC
5 / 6 / 12
28.8% KP
23,246
13.2% share
11,487g
154 CS · 4.5/m
CHICKENORBUNNY#CLUCK
Thresh · Support
1 / 10 / 36
62.7% KP
11,290
6.4% share
11,266g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
