Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 108 days ago
1 / 9 / 16
K / D / A
45.9%
Kill participation
470.8
Damage / min
8,649g
311.9 gold / min
69
25 placed · 4 cleared
30
1.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSummoner V#NA1
Illaoi · Top
5 / 7 / 5
41.7% KP
27,803
29% share
12,602g
252 CS · 9.1/m
oldlawnchair1477#Kali
Sylas · Jungle
5 / 10 / 8
54.2% KP
14,236
14.8% share
9,447g
137 CS · 4.9/m
Sylass#3020
Annie · Mid
2 / 10 / 3
20.8% KP
13,469
14% share
8,814g
153 CS · 5.5/m
3DC#NA1
Senna · ADC
8 / 4 / 9
70.8% KP
28,476
29.7% share
13,283g
209 CS · 7.5/m
soft pretzels#NA1
Nami · Support
4 / 6 / 16
83.3% KP
11,899
12.4% share
8,717g
22 CS · 0.8/m
Red side
Victorysplit216#NA1
Vladimir · Top
5 / 1 / 3
21.6% KP
22,370
16.7% share
13,944g
291 CS · 10.5/m
Kozuki Oden#I am
Naafiri · Jungle
10 / 2 / 7
45.9% KP
33,443
25% share
15,676g
256 CS · 9.2/m
UDM Jpaonli#UwU
Vex · Mid
15 / 6 / 2
45.9% KP
35,156
26.3% share
13,218g
168 CS · 6.1/m
miserable n sad#die
Sivir · ADC
6 / 6 / 10
43.2% KP
29,604
22.2% share
14,785g
230 CS · 8.3/m
CHICKENORBUNNY#CLUCK
Maokai · Support
1 / 9 / 16
45.9% KP
13,057
9.8% share
8,649g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
