Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 108 days ago
3 / 14 / 11
K / D / A
51.9%
Kill participation
362.3
Damage / min
9,194g
262.3 gold / min
91
36 placed · 7 cleared
23
0.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClef#airy
Rumble · Top
8 / 8 / 18
52% KP
33,336
18.6% share
13,135g
204 CS · 5.8/m
weakest role#IS JG
Aatrox · Jungle
17 / 8 / 19
72% KP
57,811
32.2% share
18,638g
284 CS · 8.1/m
Sunless#Steel
Ahri · Mid
12 / 4 / 13
50% KP
42,292
23.6% share
14,367g
232 CS · 6.6/m
Snow#YYDS
Jhin · ADC
12 / 2 / 19
62% KP
36,090
20.1% share
19,199g
279 CS · 8/m
Duhkneel#PCGAM
Karma · Support
1 / 5 / 33
68% KP
9,977
5.6% share
9,819g
11 CS · 0.3/m
Red side
DefeatLoneSomeRanger#Rank1
Akali · Top
10 / 8 / 10
74.1% KP
44,762
37.2% share
15,772g
224 CS · 6.4/m
RunHurryUp#NA1
Vi · Jungle
4 / 16 / 9
48.1% KP
16,346
13.6% share
12,720g
167 CS · 4.8/m
FoodStampVeteran#NA1
Anivia · Mid
0 / 7 / 4
14.8% KP
12,665
10.5% share
12,819g
298 CS · 8.5/m
Royalty#Adc
Tristana · ADC
10 / 5 / 3
48.1% KP
33,960
28.2% share
19,343g
275 CS · 7.8/m
CHICKENORBUNNY#CLUCK
Blitzcrank · Support
3 / 14 / 11
51.9% KP
12,700
10.5% share
9,194g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
