Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 107 days ago
12 / 6 / 4
K / D / A
76.2%
Kill participation
1,242.7
Damage / min
15,544g
468.9 gold / min
32
4 placed · 10 cleared
222
6.7 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Problem#Unc
Gragas · Top
12 / 0 / 9
47.7% KP
32,317
22.5% share
14,314g
242 CS · 7.3/m
Jaydonger#NA1
Zac · Jungle
5 / 4 / 16
47.7% KP
15,243
10.6% share
14,271g
243 CS · 7.3/m
FalconPICK2#HIM
Akshan · Mid
18 / 9 / 8
59.1% KP
44,883
31.2% share
15,733g
211 CS · 6.4/m
atageg#127
Jhin · ADC
6 / 4 / 15
47.7% KP
32,520
22.6% share
15,396g
260 CS · 7.8/m
Nohitmaa#0000
Swain · Support
3 / 4 / 15
40.9% KP
18,878
13.1% share
9,365g
22 CS · 0.7/m
Red side
DefeatMirageODISS#ENT
Tahm Kench · Top
0 / 16 / 2
9.5% KP
8,152
7% share
7,653g
113 CS · 3.4/m
ccbrians#NA1
Nunu & Willump · Jungle
1 / 10 / 11
57.1% KP
16,996
14.6% share
12,033g
235 CS · 7.1/m
CHICKENORBUNNY#CLUCK
Zed · Mid
12 / 6 / 4
76.2% KP
41,197
35.5% share
15,544g
222 CS · 6.7/m
He1mdallrL#RRSHR
Senna · ADC
8 / 4 / 5
61.9% KP
38,300
33% share
15,439g
243 CS · 7.3/m
Stonk Man#3112
Karma · Support
0 / 8 / 14
66.7% KP
11,422
9.8% share
8,554g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
