Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 107 days ago
8 / 10 / 26
K / D / A
63%
Kill participation
1,068.8
Damage / min
13,318g
391.1 gold / min
69
29 placed · 6 cleared
41
1.2 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLIGHT FIT CHERRY#DNNN
Lillia · Top
7 / 6 / 13
37% KP
33,635
17.8% share
13,906g
211 CS · 6.2/m
Mr Pickle#abc
Trundle · Jungle
10 / 7 / 16
48.1% KP
26,376
13.9% share
15,249g
223 CS · 6.5/m
ELNASA#6008
Zac · Mid
5 / 6 / 14
35.2% KP
26,247
13.9% share
14,249g
226 CS · 6.6/m
Jack Carter#wwe
Jhin · ADC
24 / 8 / 10
63% KP
66,818
35.3% share
23,089g
248 CS · 7.3/m
CHICKENORBUNNY#CLUCK
Annie · Support
8 / 10 / 26
63% KP
36,393
19.2% share
13,318g
41 CS · 1.2/m
Red side
DefeatTismo4#0492
Sett · Top
10 / 11 / 5
40.5% KP
37,532
22% share
15,215g
215 CS · 6.3/m
Qrow#boo
Graves · Jungle
10 / 11 / 10
54.1% KP
42,649
25% share
19,402g
256 CS · 7.5/m
JFKisAFK#ffpls
Veigar · Mid
5 / 10 / 7
32.4% KP
45,024
26.3% share
14,317g
292 CS · 8.6/m
Autumn3#1003
Kai'Sa · ADC
8 / 14 / 6
37.8% KP
27,954
16.4% share
15,166g
230 CS · 6.8/m
LaRocheMonte#NA1
Shen · Support
4 / 9 / 20
64.9% KP
17,726
10.4% share
12,851g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
