Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 106 days ago
12 / 4 / 10
K / D / A
56.4%
Kill participation
1,169.6
Damage / min
10,781g
541.3 gold / min
11
4 placed · 4 cleared
150
7.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReve Bonheur Toi#문도 킹
Dr. Mundo · Top
1 / 7 / 3
23.5% KP
12,133
24.2% share
5,775g
118 CS · 5.9/m
Froyo#0000
Qiyana · Jungle
10 / 9 / 3
76.5% KP
16,416
32.7% share
11,480g
121 CS · 6.1/m
EverythingGaming#123
Sylas · Mid
2 / 5 / 6
47.1% KP
8,092
16.1% share
7,818g
170 CS · 8.5/m
Beaganx#NA1
Ashe · ADC
1 / 7 / 8
52.9% KP
8,580
17.1% share
6,338g
92 CS · 4.6/m
asdfghjklpoiuyew#qwert
Rell · Support
3 / 11 / 5
47.1% KP
4,987
9.9% share
6,195g
28 CS · 1.4/m
Red side
VictorySGa14#9450
Renekton · Top
4 / 2 / 3
17.9% KP
16,486
21.5% share
9,687g
193 CS · 9.7/m
polarexpress#lala
Quinn · Jungle
10 / 2 / 6
41% KP
14,441
18.8% share
12,184g
186 CS · 9.3/m
CHICKENORBUNNY#CLUCK
Vex · Mid
12 / 4 / 10
56.4% KP
23,294
30.4% share
10,781g
150 CS · 7.5/m
goonman999#jit
Draven · ADC
11 / 5 / 4
38.5% KP
13,038
17% share
13,172g
176 CS · 8.8/m
Chimmy#NA1
Maokai · Support
2 / 4 / 22
61.5% KP
9,425
12.3% share
7,455g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
