Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 106 days ago
3 / 11 / 5
K / D / A
36.4%
Kill participation
399.3
Damage / min
7,431g
288.6 gold / min
16
7 placed · 1 cleared
132
5.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRoll of Sushi#NA1
Urgot · Top
6 / 4 / 6
34.3% KP
17,368
20% share
11,556g
201 CS · 7.8/m
Lagwar#NA1
Quinn · Jungle
14 / 1 / 5
54.3% KP
21,982
25.3% share
17,509g
264 CS · 10.3/m
Limerencé#1214
Mel · Mid
8 / 2 / 2
28.6% KP
21,129
24.3% share
13,493g
263 CS · 10.2/m
AlexandraTrusova#GOAT
Syndra · ADC
4 / 5 / 7
31.4% KP
16,798
19.3% share
12,684g
191 CS · 7.4/m
CHAD KALISTA#NA1
Pyke · Support
3 / 10 / 11
40% KP
9,578
11% share
9,108g
24 CS · 0.9/m
Red side
DefeatMemento Morı#1999
Aatrox · Top
3 / 6 / 3
27.3% KP
10,624
17.9% share
9,625g
199 CS · 7.7/m
Qrow#boo
Graves · Jungle
4 / 6 / 4
36.4% KP
10,439
17.6% share
10,398g
163 CS · 6.3/m
CHICKENORBUNNY#CLUCK
Galio · Mid
3 / 11 / 5
36.4% KP
10,282
17.3% share
7,431g
132 CS · 5.1/m
992 and a foid#neet
Vayne · ADC
6 / 4 / 4
45.5% KP
11,968
20.2% share
11,854g
206 CS · 8/m
Ramen Egg Diff#EGG
Zoe · Support
6 / 8 / 7
59.1% KP
16,007
27% share
9,127g
59 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
